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Q1 2026

Rec Room

Granted Patents 1 patents

Overview

Rec Room received 1 granted patent this quarter in the Game Engines category.

The patent covers technology for bidirectional editing of virtual objects, allowing seamless collaboration between professional design tools and in-game editors. This system enables both developers and players to work together on world creation by synchronizing changes across different editing environments.

Technology Themes

The game engine patent establishes a synchronization system that preserves object relationships as content moves between professional design tools and player-accessible editors. Objects created in studio software convert to binary format for the game client, which players can then manipulate through the in-game visual editor. When players finish their modifications, those editor objects can convert back to studio-compatible formats without losing their references to the underlying binaries, creating a complete round-trip workflow that maintains data integrity across the format conversions.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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