Rec Room received 1 granted patent this quarter in the Game Engines category.
The patent covers technology for bidirectional editing of virtual objects, allowing seamless collaboration between professional design tools and in-game editors. This system enables both developers and players to work together on world creation by synchronizing changes across different editing environments.
The game engine patent establishes a synchronization system that preserves object relationships as content moves between professional design tools and player-accessible editors. Objects created in studio software convert to binary format for the game client, which players can then manipulate through the in-game visual editor. When players finish their modifications, those editor objects can convert back to studio-compatible formats without losing their references to the underlying binaries, creating a complete round-trip workflow that maintains data integrity across the format conversions.