Qualcomm filed 3 patents this quarter across 2 categories: Hardware (2) and Graphics (1).
The Hardware patents cover mobile gaming performance optimization through a PID controller-based system that adjusts CPU/GPU frequencies to maintain stable framerates and a penalty-based CPU scheduler that throttles processor load when games exceed target FPS to conserve battery. The Graphics patent describes a pipeline that offloads image enhancement from the GPU to a dedicated neural processor for improved visual quality.
Qualcomm filed 2 Hardware patents that tackle mobile gaming performance from complementary angles. The first applies PID control theory to framerate stabilization, adjusting CPU and GPU frequencies based on load ratios across different processing clusters rather than treating all cores uniformly. The second works at the scheduler level, detecting when a game is running faster than its target framerate and deliberately underreporting the workload to throttle processor activity, saving power without requiring developers to manage battery life themselves.
A single Graphics patent establishes a pipeline that hands off GPU-rendered frames to a neural processing unit for real-time post-processing enhancements. By routing completed frames to the NPU at the same framerate the GPU produces them, the system applies neural image improvements without blocking the rendering pipeline or consuming GPU resources that would otherwise reduce performance.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.