← Nintendo

October 2026

Nintendo

Filed Patents 6 patents

Overview

Nintendo filed 6 patents this month across 3 categories: Audio (1), UI/UX (3), and Game Mechanics (2).

The UI/UX filings describe a push-button communication system for launching chat sessions and sharing multiplayer invitations, a pre-game camera setup that assigns players to on-screen zones with face confirmation, and a companion-device navigation system that guides players from 2D map selections to 3D in-game locations. On the Game Mechanics side, one patent details a spawn system that places objects at random candidate positions while filtering out obstructed or distant spots, and another covers fixed world objects that function as light hubs to illuminate regions and enable fast travel. The Audio patent addresses headset disconnection by restricting game sound output and restoring it when the player reconnects or provides input.

Technology Themes

A single Audio patent tackles the moment a controller's headset disconnects during play. Rather than simply muting output, the system implements a stateful policy that restricts Audio and then releases it based on specific triggers: reconnection paired with player input, activity from another controller, a timed fallback that switches to speakers, or an action on a volume control. The approach is designed to match the player's likely intent to resume, ensuring sound follows the context of how and when gameplay restarts.

Three UI/UX patents cover communication, camera setup, and companion-device navigation. The first describes a Hardware button that behaves differently depending on whether a communication session is already running. A cold press launches the chat, while a press during an active session opens settings that surface group-only multiplayer invitations and support a host/guest arrangement where only the host runs the game. The second patent introduces a pre-game camera preparation phase that overlays guide images on a live feed, assigns players to side-by-side zones, and confirms each person's face is positioned correctly before the game begins. The third splits wayfinding across devices: players choose destinations on a 2D map displayed on a companion terminal, while the game console calculates 3D distance or direction from the character to the target and the terminal renders the guidance as voice or display output, handling layered fields when the character and destination occupy different vertical levels.

Two Game Mechanics patents address object spawning and environmental lighting. The spawn system generates random candidate positions near the player or camera, then applies obstruction tests that still permit candidates hidden behind walls if they share a region with the reference point, and deletes objects that are far away, long obstructed, or long unrendered to free up slots. The lighting patent converts fixed world objects into hubs that, when triggered, illuminate entire dark regions, reveal map data, restore health, and activate fast-travel points in a single interaction, with launchable item objects extending the system to light distant terrain spots on demand.

Patent Sources (6)

▼

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All Nintendo patents → All companies → Database coverage →