Nintendo has been granted 2 patents in Networking (2).
These patents cover multiplayer gaming systems that allow players to interact in shared virtual spaces through ghost-like character representations. The Networking technologies enable opponent characters to pass through objects and become translucent during overlap, creating parallel competitive experiences where players occupy the same space without direct physical interference.
Nintendo's 2 Networking patents explore methods for simultaneous multiplayer competition without traditional collision mechanics. The first patent describes a system where players compete in parallel virtual spaces, with opponent characters appearing as ghost-like figures that remain visible but cannot physically interact with the local game environment. The second patent refines this approach further by making networked characters pass through objects and turn translucent when they overlap with the local player's character, preserving the feel of single-player gameplay while still displaying social information such as player details during moments of overlap.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.