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March 2026

Nintendo

Granted Patents 2 patents

Overview

Nintendo has received 2 granted patents, all in Game Engines (2).

The Game Engines patents address procedural content generation and AI companion systems. One patent covers a procedural naming system that automatically generates unique equipment names by combining base items with modifiers, designed to address content creation challenges in games with crafting mechanics. The other patent describes a dynamic NPC companion system that automatically positions AI allies on moving Platformss and coordinates shooting actions without requiring manual player input.

Technology Themes

Nintendo's game engine work tackles two distinct automation challenges that emerge in modern game development. The procedural item naming system uses a compositional grammar approach to generate equipment names that remain linguistically coherent while reflecting the properties of crafted items. By applying priority-ordered pattern matching, the system can produce exponentially more item variations than manual naming would allow, combining base equipment types with modifiers that describe their effects and characteristics. The companion NPC patent addresses a different problem: keeping AI allies functional during dynamic gameplay sequences. When a player character steps onto a moving Platforms, the system automatically repositions companion characters onto the same object and maintains their actionable state, allowing players to deploy them for coordinated attacks without needing to manually召唤 or reposition allies as the environment shifts beneath them.

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