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Q2 2026

Niantic

Granted Patents 3 patents

Overview

Niantic received 3 granted patents this quarter across Networking (1), VR & AR (1), and Platforms (1).

The Networking patent covers low-latency parallel processing for anticheat systems in AR and parallel-reality games, allowing nodes to write metrics independently without waiting for complete datasets. On the VR & AR front, the company patented a system that validates AR map accuracy by comparing predicted camera poses against actual device movement to identify reliable game starting locations. The Platforms patent addresses tiered location data anonymization, progressively reducing GPS precision over time to balance privacy protection with gameplay analytics requirements.

Technology Themes

The Networking patent tackles the latency problem in anticheat systems by restructuring how parallel processing nodes handle player data. Instead of forcing all nodes to finish their work before writing results, each node can independently commit its processed metrics to a rate-limited database as soon as it completes. This architectural change removes the traditional combiner-wait bottleneck, compressing the processing timeline enough to analyze an entire hour of player activity within a 30-minute window.

Niantic's VR & AR patent provides a way to test whether AR maps will actually work before players attempt to use them. The system runs simulated consistency checks that compare predicted camera pose differences between frame pairs against the actual movement recorded by device sensors, generating localizability scores for points of interest. This pre-arrival validation lets the system guide users toward locations where AR experiences can reliably initialize, rather than discovering tracking failures mid-game.

The Platforms patent creates a structured approach to location data privacy through simultaneous multi-granularity storage. Rather than degrading a single GPS record over time, the system writes each location event across multiple retention tables at different precision levels from the moment of capture. Each table serves distinct analytical purposes while progressively anonymizing user data through a defined pipeline, with a one-way API mapping module bridging hashed and raw player identifiers for internal service requests without exposing the full identity chain.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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