← Niantic

June 2026

Niantic

Granted Patents 1 patents

Overview

Niantic has 1 granted patent in Networking.

The patent covers low-latency parallel processing technology designed for anticheat systems in augmented reality and parallel-reality games. This Networking approach allows independent nodes to write metrics without waiting for full dataset completion, enabling faster processing of anticheat data.

Technology Themes

Niantic's single Networking patent tackles a persistent challenge in multiplayer game security: processing anticheat data fast enough to catch bad actors while they're still playing. Traditional anticheat systems hit a bottleneck when parallel processing nodes must wait for every other node to finish before writing results to a database. This patent removes that wait by letting each node write its processed metrics immediately to a rate-limited database as soon as its own work completes. The approach compresses analysis time enough to chew through an entire hour of player activity data in just 30 minutes, making real-time cheat detection practical for location-based AR games where players move through physical space.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

All Niantic patents → All companies → Database coverage →