NCSoft has filed 2 patents spanning Graphics (1) and UI/UX (1).
The Graphics patent addresses character animation during vehicle mounting, creating smooth transitions that blend player postures naturally when entering mounts or vehicles. On the UI/UX side, the filing covers an action bar system that automatically executes player character skills and items on configurable timers through merge slots, enabling periodic cooldowns for automated gameplay functions.
The Graphics patent tackles a common problem in multiplayer games where characters awkwardly snap into position when mounting vehicles or creatures. NCSoft's approach uses distance-based triggers that blend character postures through dual anchor points, linking specific body parts between the player character and the vehicle while interpolating positions over time. This creates smooth, context-aware transitions that account for the character's current movement state rather than relying on simple animation state switches.
A single UI/UX patent describes a system for automating repetitive gameplay actions through the action bar interface. Players can assign duration timers to individual slots that automatically trigger skill or item usage at set intervals without manual input. The system includes merge slot functionality that groups multiple automated functions into a single coordinated interface, giving players visual control over periodic execution cycles.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.