Microsoft received 1 granted patent in cloud gaming.
The patent covers a game Streaming service that selects the appropriate version of a game to launch based on contextual information from the user's launch request and stored version data, then executes the game remotely. This technology addresses version management and remote execution in cloud gaming environments.
The single cloud gaming patent tackles the complexity of managing multiple versions of the same game in a Streaming environment. Microsoft's system automatically determines which build of a title to spin up on remote servers by combining information from the player's launch request with version metadata already stored in the service. Rather than forcing users to manually pick from different releases or updates, the Platforms makes the selection behind the scenes. The approach aims to streamline the startup process for cloud-streamed games where multiple variants of a single title coexist on the service infrastructure.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.