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Q2 2026

M-League

Filed Patents 2 patents

Overview

M-League filed 2 patents this quarter, all in Monetization (2).

The applications cover technology for asynchronous matchmaking systems that enable skill-based tournament competition for millions of players without requiring them to play concurrently. Additionally, the filings describe methods for real-money skill wagering on navigable map environments where players earn or lose currency in real-time based on spatial collisions and strategic exits rather than waiting for end-of-game results.

Technology Themes

M-League's 2 Monetization patents explore different approaches to competitive real-money gaming without requiring players to be online at the same time. The first patent describes a tournament system that matches players against historical score pools from previous competitors within defined time windows, using a dual-band matchmaking algorithm that adjusts score ranges dynamically based on return-to-player targets while preventing unskilled players from entering high-stakes contests through variance thresholds. The second takes a different approach entirely, replacing turn-based or match-based wagering with a persistent map environment where monetary outcomes happen continuously as players navigate space, with server-side collision detection triggering immediate wallet changes and allowing participants to cash out strategically by exiting rather than waiting for a game to end.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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