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H1 2026

M-League

Filed Patents 2 patents

Overview

M-League filed 2 patent applications in H1 2026, all focusing on Monetization (2).

The applications cover systems for asynchronous skill-based competition, including matchmaking technology that allows millions of players to participate in fair tournaments without requiring simultaneous play sessions. Additionally, the filings describe real-money wagering mechanics on navigable map environments where players earn or lose currency through spatial collisions and strategic exits rather than traditional end-of-game outcomes.

Technology Themes

Both Monetization patents tackle the challenge of enabling competitive, real-money gameplay without requiring players to be online at the same time. The first describes a tournament matchmaking system that groups players by comparing their scores against a pool of historical results gathered within defined time windows, using a dual-band range around each player's predicted score to find fair opponents. When participation is thin, the system widens or narrows those bands dynamically to hit real-time return-to-player targets, and access to higher-stakes contests is restricted to players whose performance falls within acceptable variance thresholds. The second patent moves away from tournament scoring entirely, describing a persistent spatial map where players wager real money on moment-to-moment movement, with currency added or deducted the instant a player's position collides with another's or when a player chooses to exit the map voluntarily. Because collision detection and wallet updates happen server-side, the system removes any opportunity for client-side manipulation while still allowing participants across different time zones to share the same map without coordinating their sessions.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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