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May 2026

M-League

Filed Patents 2 patents

Overview

M-League has filed 2 patents, all focused on Monetization.

The applications cover asynchronous real-money skill wagering systems where players compete on navigable map environments, earning or losing currency through spatial collisions and strategic exits rather than traditional end-of-game scoring. These Monetization patents also describe matchmaking technology that enables fair skill-based tournament competition for millions of players simultaneously without requiring them to play at the same time.

Technology Themes

M-League's 2 Monetization patents establish a framework for asynchronous real-money competition that breaks from conventional end-of-game scoring models. The first patent describes a system where players wager actual currency while navigating a persistent map environment, with monetary outcomes determined by real-time spatial collisions and voluntary strategic exits rather than waiting for a match to conclude. Server-side collision detection directly triggers wallet deductions or credits, preventing client-side manipulation while allowing players across different time zones to participate asynchronously on the same shared map. The second patent addresses the matchmaking challenge of running fair skill-based tournaments for millions of participants who never play concurrently, using time-windowed historical score pools combined with a dual-band system that matches players against opponents predicted to score between 0.8x and 1.5x their own performance. The system dynamically adjusts these matching bands based on real-time return-to-player targets and restricts access to high-entry-fee contests based on skill variance thresholds, while a progressive animation leaderboard uses cached delta values to display standings.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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