M-League has filed 2 patents, all focused on Monetization.
The applications cover asynchronous real-money skill wagering systems where players compete on navigable map environments, earning or losing currency through spatial collisions and strategic exits rather than traditional end-of-game scoring. These Monetization patents also describe matchmaking technology that enables fair skill-based tournament competition for millions of players simultaneously without requiring them to play at the same time.
M-League's 2 Monetization patents establish a framework for asynchronous real-money competition that breaks from conventional end-of-game scoring models. The first patent describes a system where players wager actual currency while navigating a persistent map environment, with monetary outcomes determined by real-time spatial collisions and voluntary strategic exits rather than waiting for a match to conclude. Server-side collision detection directly triggers wallet deductions or credits, preventing client-side manipulation while allowing players across different time zones to participate asynchronously on the same shared map. The second patent addresses the matchmaking challenge of running fair skill-based tournaments for millions of participants who never play concurrently, using time-windowed historical score pools combined with a dual-band system that matches players against opponents predicted to score between 0.8x and 1.5x their own performance. The system dynamically adjusts these matching bands based on real-time return-to-player targets and restricts access to high-entry-fee contests based on skill variance thresholds, while a progressive animation leaderboard uses cached delta values to display standings.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.