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Q2 2026

Konami

Filed Patents 1 patents

Overview

Konami filed 1 patent this quarter in the category of Monetization (1).

The filing covers a deferred action-point system designed for training games, allowing players to begin gameplay without having full resources available upfront. Rather than requiring payment before starting, the system consumes costs during the game itself, a shift intended to reduce friction in mobile game engagement.

Technology Themes

Konami's Monetization patent introduces a system that spreads resource consumption across multiple checkpoints during a training session, rather than demanding the full stamina cost before a player can begin. The technology includes an advance processing sub-system that detects when a player is about to level up and temporarily borrows parameter headroom to prevent the frustration of having resources deducted right before gaining more capacity. This installment-based approach to consuming action points represents a different model for managing stamina mechanics in free-to-play games, where the traditional gate of "do you have enough to start" gets replaced with ongoing deductions as the player progresses through training stages.

Patent Sources (1)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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