Konami holds 2 granted patents across 2 categories: Platforms (1) and Streaming (1).
The Platforms patent covers a rhythm game system that integrates external music Streaming subscription services, allowing players to use licensed songs from Platformss like Spotify for gameplay without individual licensing deals. The Streaming patent describes technology that lets livestream viewers instantly jump into a streamer's exact game state for interactive viewing experiences, bridging spectating and playing.
A single Platforms patent addresses rhythm game music licensing by connecting to external Streaming services. The system stores musical content and game scoring data on separate servers, then combines them during gameplay. This architecture allows rhythm games to access any song available through subscription Platformss like Spotify without negotiating rights for each individual track. Players can effectively turn Streaming catalogs into playable content within the game framework.
The Streaming patent creates a mechanism for viewers to transition from watching to playing at a specific moment in a livestream. Rather than simply recording video, the system generates what Konami calls "modifiable replaying information" that captures the precise game state alongside the broadcast. Viewers can then load this encoded progress data and continue playing from the exact situation they were watching. The technology embeds interactive entry points directly into the Streaming infrastructure rather than relying on separate save file distribution.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.