Konami filed 1 patent in 1 category: Monetization (1). The filing covers a deferred action-point system designed for training games in mobile environments.
Rather than requiring players to have full resources before starting a session, the system allows gameplay to begin immediately and consumes action-point costs during the session itself. This approach addresses friction in mobile game engagement by shifting resource requirements from an upfront gate to an in-game consumption model.
Konami's Monetization patent introduces a training game system where action-point costs are spread across multiple checkpoints throughout a session rather than charged entirely at the start. The system includes a processing mechanism that monitors player parameters and detects when a level-up event is about to occur, automatically borrowing from the impending parameter increase before the resource consumption happens. This prevents situations where a player would otherwise run out of stamina mid-session and face interruption, smoothing the progression experience by anticipating resource shortfalls and adjusting consumption timing accordingly.
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