Koei Tecmo filed 1 patent this quarter in Game Mechanics.
The application covers a dynamic map marker system designed for open-world games, where event icons automatically update based on the relationship level between players and specific geographical areas. This approach aims to reduce development time traditionally spent on manual event placement.
Koei Tecmo's single game mechanics patent tackles the labor-intensive task of populating open-world maps with discoverable events. Rather than forcing developers to manually assign coordinates and metadata to each individual event location, the system links marker visibility to an area-specific index that evolves as players engage with that region. A single design rule can then control how multiple event locations progressively reveal themselves across an entire area, streamlining the content authoring process while maintaining the sense of discovery that drives exploration in open-world titles.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.