Intel received 1 granted patent in H1 2026, focused on cloud gaming.
The patent addresses cloud-based Esports spectating by leveraging GPU-attached non-volatile memory to render and deliver multiple viewer perspectives simultaneously in real-time. This approach aims to improve the efficiency of Streaming infrastructure for competitive gaming events.
In the cloud gaming category, 1 patent focuses on how Esports spectating can be handled more efficiently within cloud environments. Rather than processing each viewer's perspective as a completely separate task, Intel's approach attaches persistent memory directly to the GPU so that spectator mode rendering draws on shared, optimized memory resources. The challenge this addresses is a real one at scale: major Esports events can involve thousands of concurrent viewers, each potentially watching from a different in-game angle, which puts enormous pressure on rendering infrastructure. By handling that workload at the memory level rather than treating every viewpoint independently, the patent describes a more resource-conscious path to delivering those simultaneous streams.
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