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H1 2026

ImagineAR

Filed Patents 2 patents

Overview

ImagineAR filed 2 patent applications in H1 2026, spanning VR & AR (1) and Game Engines (1).

Both applications cover location-based gaming systems that adapt virtual world elements to real-world conditions at a player's physical location. The VR & AR technology focuses on dynamically modifying storylines, characters, and gameplay based on local weather, events, and geographic elements. The Game Engines application addresses similar adaptive mechanics, integrating real-world news, weather, and local conditions to shape virtual challenges and narratives.

Technology Themes

The 1 VR & AR patent covers a location-based game system that pulls in real-time conditions from a player's physical surroundings, including weather, local events, and other geographic elements, to continuously reshape the virtual world they experience. Rather than offering a fixed or pre-branching narrative, the system generates storylines and characters that shift in response to changing circumstances like traffic, protests, or weather events, producing gameplay that is specific to where and when a person is playing.

Turning to Game Engines, 1 patent describes a system that draws connections between real-world local data, such as news, weather, and current events, and in-game scripts that modify NPCs, storylines, and challenges accordingly. Where earlier location-based games relied primarily on GPS coordinates to trigger content, this approach creates layered narrative and gameplay relationships between what is happening in the real world and what unfolds inside the virtual one.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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