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H1 2026

Huawei

Filed Patents 3 patents

Overview

Huawei filed 3 patent applications in H1 2026 across 2 categories: Cloud Gaming (2) and Game Engines (1).

The Cloud Gaming patents describe systems for offloading Graphics rendering to remote servers, including one approach that splits computation between server and client to reduce latency through intelligent buffering and another that enables high-fidelity gaming on low-end devices via selective synchronization. The Game Engines patent covers a cloud-based system for real-time 3D asset synchronization, allowing collaborative editing between digital content creation tools and game engines without manual file transfers.

Technology Themes

2 cloud gaming patents take on the challenge of delivering high-quality gameplay under Hardware and network constraints. The first describes a system that routes intensive Graphics processing to cloud servers on a per-user, per-computation basis, rather than applying a blanket approach in either direction. It tracks only the changes in object states between frames and shares those updates across users in the same channel, keeping bandwidth usage low while preserving visual quality. The second addresses the delay inherent in Streaming by dividing rendering responsibilities between server and client: backgrounds are handled remotely while player characters are rendered locally, allowing inputs to register immediately. A dynamic buffer calculation, based on movement speed and current network latency, determines how much additional background content to pre-render beyond what the player can see, smoothing over any lag before it becomes visible.

The single game engine patent covers a cloud-based workflow for synchronizing 3D assets across distributed teams working in different tools. Rather than relying on manual file exports and imports through local storage, the system organizes assets through a root file containing hierarchical references to separate layer files, each representing distinct elements like materials, textures, and transformations. Push and pull flags, combined with cloud broadcasting, allow collaborators to exchange updates in both real-time and asynchronous modes, so changes made in a digital content creation tool can appear in a game engine without any manual intervention.

Patent Sources (3)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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