Huawei filed 1 patent in cloud gaming.
The application addresses latency challenges in cloud gaming environments by distributing rendering tasks between server and client devices. The server handles background elements while the client renders character models, with intelligent buffer zones designed to compensate for network delays and reduce interruptions during gameplay.
Huawei's cloud gaming latency solution tackles the persistent problem of lag by dividing rendering responsibilities between remote servers and local devices. The server handles background scenery while the client device renders character models, allowing players to see immediate responses to their inputs without waiting for network round trips. The system calculates dynamic buffer zones by multiplying maximum movement speed by network latency, determining how much extra background area beyond the visible screen should be pre-rendered and sent to the device. This pre-rendered margin acts as a safety net, providing already-rendered content as characters move through the game world and masking the delays inherent in cloud-based gameplay.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.