Huawei filed 1 patent in the Game Engines category.
The application covers a cloud-based system for real-time synchronization of 3D assets, allowing collaborative editing between digital content creation tools and game engines. This Game Engines technology eliminates the need for manual file transfers during the development process.
The single game engine patent addresses the collaborative workflow challenges that arise when multiple artists and developers work on the same 3D content across different tools. Rather than requiring team members to manually export files from modeling software and import them into game engines, the system maintains a root file that references separate layer files, each containing specific asset data. Cloud-based broadcasting combined with push and pull flags allows changes to propagate automatically across the network, supporting both real-time synchronous editing and asynchronous workflows. The approach synchronizes granular elements like object transformations, material properties, and texture assignments without passing complete files through local storage systems.
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