Huawei filed 1 patent in 1 category: Game Engines (1). The filing covers a cloud-based system for synchronizing 3D assets in real time between digital content creation tools and game engines.
This Game Engines technology allows collaborative editing without requiring manual file transfers between Platformss.
The game engine patent tackles the friction of moving 3D assets between creative tools and game engines during collaborative workflows. Rather than requiring artists and developers to manually export files from one application and import them into another, the system maintains a root file containing hierarchical references that point to separate layer files stored in the cloud. Push and pull flags combined with cloud-based broadcasting enable team members to work on the same assets either at the same time or at different times, with changes to transformations, materials, and textures syncing automatically at a granular level across all connected users.