HTC received 1 granted patent in VR & AR.
The patent addresses dynamic pass-through image quality adjustment for XR headsets, with the system adapting visual fidelity based on GPU load and frame rate. This approach enables real-time optimization of mixed reality experiences by balancing computational resources with display quality.
HTC's single VR & AR patent tackles a resource management challenge specific to mixed reality headsets. The system adjusts the quality of pass-through camera feeds in real time by monitoring both GPU load and frame rate simultaneously. This dual-input approach allows the headset to make intelligent decisions about how much processing power to dedicate to the live camera view versus rendered virtual content. The feedback loop represents a departure from traditional methods that only adjusted the quality of computer-generated Graphics, leaving the pass-through video feed static regardless of system strain.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.