Filed Patents 3 patents
Hangzhou Pawprint Interactive Entertainment Technology Co.
filed 3 patents this quarter across 2 categories: UI/UX (2) and Game Engines (1). The UI/UX applications cover player-pet fusion mechanics that allow characters to merge with virtual companions, creating hybrid entities with combined abilities for enhanced gameplay interactions. The Game Engines filing describes a transformation system where players can morph into virtual pets to socialize with other pets of the same species within the game environment.
The 2 UI/UX patents reimagine how players interact with virtual pets by turning passive companionship into active transformation mechanics. One filing describes a system where players merge with their pet companions to access unique abilities in first-person perspective, shifting the experience from managing a separate entity to embodying its powers directly. The other takes a different approach, allowing player characters to morph into pet form and interact with other pets as peers of the same species, inverting the traditional owner-companion dynamic entirely.
A single Game Engines patent covers the technical implementation of character-pet fusion, where players and their virtual companions combine into hybrid entities that retain the pet's specialized skills. This mechanic replaces static pet-following systems with a transformation-based approach, creating merged forms that function as unified entities during combat and interaction sequences rather than maintaining separate player and pet characters.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.