Granted Patents 2 patents
Hangzhou Electronic Soul Network Technology received 2 granted patents this quarter across 2 categories: Networking (1) and AI & Machine Learning (1).
The Networking patent covers a dynamic server management system that automatically merges and splits multiplayer game servers based on player population to optimize resource usage and player experience in MMOs. The AI & Machine Learning patent addresses toxic player behavior detection in PVP games through automated analysis of gameplay, performance, and social data to identify trolling, griefing, and AFKing without requiring player reports.
The Networking patent tackles the challenge of managing server resources in massively multiplayer online games where player populations fluctuate. The system automatically consolidates underpopulated game scenes into shared servers when activity drops, then intelligently divides them again once the merged environments hit capacity thresholds. This approach goes beyond traditional load balancing by managing the entire lifecycle of game scenes based on real-time population data.
A single AI & Machine Learning patent focuses on identifying disruptive player behavior in competitive matches through automated monitoring rather than waiting for community reports. The system examines multiple data streams simultaneously, including how players interact with game mechanics, their performance patterns, and social behavior during a match. By analyzing these dimensions together in real-time, it can flag trolling, deliberate underperformance, and inactivity as they occur, catching problematic conduct that players might not formally report.