← Hangzhou Electronic Soul Network Technology

H1 2026

Hangzhou Electronic Soul Network Technology

Granted Patents 2 patents

Overview

Hangzhou Electronic Soul Network Technology received 2 granted patents in H1 2026, spanning AI & Machine Learning (1) and Networking (1).

The AI & Machine Learning patent covers a system that detects toxic player behavior in PVP games by analyzing gameplay, performance, and social data to identify trolling, griefing, and AFKing without requiring player reports. The Networking patent addresses dynamic game scene management, automatically merging and splitting multiplayer game servers based on player population to optimize resource usage and player experience in MMOs.

Technology Themes

The 1 AI & Machine Learning patent addresses how negative player behavior gets identified during multiplayer matches. Rather than waiting for other players to file reports, the patented system continuously monitors a combination of gameplay actions, performance data, and social interactions within a single match to detect patterns associated with trolling, griefing, and going AFK. This approach allows the system to flag problematic behavior as it unfolds, catching cases that a report-based process would likely miss entirely.

Turning to Networking, 1 patent covers how multiplayer game servers respond to shifts in player population across game scenes. When a scene becomes underpopulated, the system automatically merges it with others to consolidate players, and when the resulting scene grows too crowded, it splits again to manage capacity. This goes beyond conventional load balancing by treating the scene itself as a dynamic entity whose lifecycle adjusts in real time based on how many players are present.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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