Google received 1 granted patent this quarter in Cloud Gaming (1).
The patent covers infrastructure for cloud gaming that enables time-sharing of GPU processing slices across multiple concurrent sessions. This approach allows the system to simultaneously encode low-latency streams for active players and normal-latency streams for spectators watching the gameplay.
Google's single cloud gaming patent tackles the challenge of serving both players and spectators from shared GPU infrastructure. The system divides GPU processing into time slices that rotate across multiple game sessions, ensuring each player gets computing resources without dedicated Hardware. Within each slice, the encoder operates on a priority hierarchy: it first guarantees the player's stream meets strict latency requirements, then uses any remaining time in the frame interval to encode spectator feeds that can tolerate higher delays. The encoding pipeline gains additional speed through a tile-based approach that begins processing boundary data before complete frame information arrives, shaving milliseconds off the path from render to transmission.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.