Google received 3 granted patents in H1 2026 across 2 categories: VR & AR (1) and Cloud Gaming (2).
The VR & AR patent covers a calibration system that corrects image alignment and color accuracy when prescription lenses are integrated into AR/MR headsets. In Cloud Gaming, the patents address GPU resource allocation through time-shared processing slices that support multiple concurrent sessions with differentiated stream encoding for players and spectators, as well as seamless level transitions enabled by pre-loading assets from multiple game servers.
1 patent in the VR & AR category covers how AR and mixed reality headsets handle the optical complications that arise when prescription lenses are added to the system. Rather than treating the display and corrective lenses as separate concerns, the patented calibration approach accounts for how the two elements interact within the lightguide, then applies corrections to bring images into proper alignment and accurate color reproduction.
Cloud gaming accounts for 2 patents, both concerned with reducing friction during live gameplay sessions. The first addresses how GPU resources are divided across many simultaneous users, using a time-sharing model that carves processing capacity into slices while running a dual-stream encoder that prioritizes low-latency delivery to the person actually playing and fills remaining frame-interval time with spectator stream encoding. A tile-based pipeline further cuts the delay between encoding and transmission by pulling boundary data before the full block has arrived. The second patent takes on the problem of loading screens between game levels, distributing level assets across separate cloud servers and pre-loading the next level in the background so that players move through transitions without any interruption to the experience.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.