Google received 1 granted patent in the Streaming category.
The patent covers technology that enables livestream audiences to collectively vote on in-game actions in real-time during gameplay broadcasts. This approach transforms viewers from passive spectators into active participants who can influence the course of streamed gaming sessions.
Google's 1 Streaming patent establishes a structured system for managing audience participation during game livestreams. Rather than relying on informal suggestions typed into chat, the technology creates a formal pipeline that solicits input from viewers, collects their proposals, and uses algorithmic techniques like clustering and centroid calculation to aggregate those inputs into actionable commands. A dedicated Remote Input Aggregation application layer handles the entire process, from triggering participation events to visualizing audience proposals on heat maps and ultimately injecting the aggregated decisions directly into the running game. The system provides a standardized framework for turning collective viewer input into real-time gameplay changes.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.