EA has 1 granted patent in 1 category: UI/UX (1). The patent covers a three-dimensional character customization interface that allows players to scroll through cosmetic options arranged on intersecting tracks.
As users navigate these options, two-dimensional previews update in real time on a three-dimensional character model, providing immediate visual feedback during the customization process.
EA's single UI/UX patent describes a spatial interface for character customization that organizes cosmetic items along intersecting pathways in a virtual space. Players browse options by moving along these tracks, with items displayed as 2D thumbnails until they reach an intersection point. When an item arrives at this central node, it automatically applies to the 3D character model for preview, while the previously worn item converts back into a thumbnail and moves away along its track. This approach differs from conventional grid or list layouts by embedding the selection interface directly into a navigable 3D environment where physical position determines what the character wears.
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