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April 2026

EA

Granted Patents 2 patents

Overview

EA has received 2 granted patents, all in AI & Machine Learning.

The AI & Machine Learning patents cover machine learning technology that enables real-time customization of character animations through player modifications to poses, automatically generating realistic motion variations during gameplay. The filings also describe systems that restrict NPC knowledge to information the player character would realistically possess, preventing enemies from exhibiting omniscient behavior patterns.

Technology Themes

EA's 2 AI & Machine Learning patents explore giving players more control over character movement while making enemy behavior feel less artificial. The first patent describes a machine learning system that lets players adjust character poses during gameplay and automatically generates matching animation sequences that flow naturally from those changes, removing the traditional need for designers to manually create every motion variation. The second tackles the common frustration of enemies that seem to know things they shouldn't by creating a formal framework that tracks what NPCs are aware of and prevents them from acting on information outside that boundary. Rather than relying on simple visibility checks, this system models NPC knowledge as an explicit constraint that governs their entire decision-making process, ensuring enemies only respond to what they could realistically perceive.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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