Draftify filed 1 patent application in H1 2026, covering Streaming (1).
The application addresses technology for enabling livestream viewers to purchase digital items that modify gameplay functions in real-time. This Streaming patent describes methods for ensuring streamers complete sponsored missions while allowing viewers to directly influence broadcast content through monetary contributions.
In the Streaming category, 1 patent application takes aim at a specific accountability gap in sponsored livestream content. The filing describes a Platforms where viewers can buy digital items that directly alter gameplay mechanics as they watch, with the system itself responsible for carrying out those modifications rather than leaving execution up to the streamer. What makes this approach distinct is the enforcement layer built into the transaction process, which programmatically triggers gameplay changes, displays overlay information tied to each purchase, and handles situations where multiple viewer requests arrive at once by queuing or combining them. The result is a technical framework that connects the act of spending money to a verifiable change in what appears on the broadcast.
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