Dolby Laboratories Licensing filed 1 patent in the Audio category.
The filing describes technology for optimizing game Audio rendering across different speaker configurations by pre-computing excitation data offline. At runtime, the system selects a limited set of perceptually important Audio objects to preserve the sound designer's creative intent regardless of playback setup.
Dolby's single Audio patent tackles the challenge of maintaining consistent game Audio quality across diverse speaker configurations. The approach divides the computational work into two stages: an offline phase that calculates Audio excitation per frequency band using a matrix representation, and a runtime phase that selects a fixed number of representative Audio objects based on perceptual ranking. These rankings incorporate masking-aware loudness and spatial metadata to determine which objects matter most to the listener. By bounding the number of objects handled at runtime and pre-computing the heavy lifting, the system preserves the original artistic mix more faithfully than traditional object-and-bed reconstruction methods that can vary across different playback environments.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.