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Q3 2026

Cygames

Filed Patents 2 patents

Overview

Cygames filed 2 patents this quarter across Monetization (1) and UI/UX (1).

The Monetization filing covers a sync leveling system that enables under-leveled characters to catch up automatically without cost, designed to reduce grind fatigue in gacha and RPG games. On the UI/UX side, the company filed a patent for a skill-tree mechanic applied to equipment and weapons, where reaching specific strength thresholds unlocks new effects to encourage players to experiment with different gear.

Technology Themes

A single Monetization patent tackles the problem of players falling behind in gacha and RPG games by introducing what Cygames calls a sync leveling mechanism. Characters or content below a player-defined rank threshold can be upgraded for free or without consuming resources, automatically bringing them up to that benchmark. Once they reach the threshold, normal upgrade costs kick in. This two-tier system lets players maintain a wider roster without the usual resource drain that causes grind fatigue.

The UI/UX filing applies skill-tree logic to individual pieces of equipment rather than characters. As players strengthen the sub-elements tied to a weapon or gear piece, they unlock new effects once those elements hit certain thresholds. This creates a web of dependencies across multiple items, where maxing out one piece can enable progression in another. The approach diverges from traditional gear systems that simply consume materials for linear upgrades, instead rewarding players for pushing diverse equipment to completion.

Patent Sources (2)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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