Cygames received 2 granted patents this quarter across 2 categories: AI & Machine Learning (1) and UI/UX (1).
The AI & Machine Learning patent covers an automated quality assurance system that analyzes game logs to detect specific card combinations and game state patterns responsible for bugs in multiplayer environments. On the UI/UX side, the company developed a batch auto-complete system allowing mobile game players to skip multiple stages simultaneously, trading stamina resources for the ability to collect rewards without active gameplay.
The AI & Machine Learning patent tackles a debugging challenge that grows exponentially with game complexity. When bugs only surface from specific combinations of cards, actions, and game states rather than individual elements, traditional QA approaches require identifying which exact sequence triggered the failure. This system takes a statistical approach, comparing failed game sessions against successful ones to automatically pinpoint not just single problematic elements but specific multi-element combinations that only cause issues when they occur together.
Cygames developed a UI/UX patent addressing the repetitive nature of grinding through content players have already mastered. The system processes multiple skippable stages as a single batch operation, deducting the corresponding stamina cost and distributing rewards without requiring players to tap through each stage individually. When a player's stamina reserves run out partway through a batch request, the system completes as many stages as resources allow and displays partial progress rather than rejecting the entire operation.