Cygames filed 1 patent this quarter in the Game Mechanics category.
The application covers a dynamic balancing system designed to generate effects based on group identifiers assigned to card and content decks. This technology addresses power creep issues that arise between older and newer digital cards in battle games by adjusting gameplay mechanics according to deck composition.
Cygames addresses a persistent challenge in competitive card games with 1 game mechanics patent. The system assigns group identifiers to cards or content and generates effects dynamically during battles based on which groups are present in active decks. Rather than relying on fixed card statistics that become outdated as new releases arrive, the approach applies contextual adjustments that shift based on deck composition. This allows older cards to maintain competitive relevance against newer additions without requiring manual rebalancing of individual card values.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.