Cygames received 2 granted patents in H1 2026, spanning AI & Machine Learning (1) and UI/UX (1).
The AI & Machine Learning patent covers an automated quality assurance system that analyzes game logs to detect card combinations and game state patterns responsible for bugs in multiplayer environments. On the UI/UX side, the company patented a batch auto-complete mechanism allowing mobile players to skip multiple stages simultaneously, trading stamina resources for immediate reward collection without active gameplay.
1 AI & Machine Learning patent covers a quality assurance system that removes the need for manual bug investigation by automatically tracing failures back to their root causes. The system works by analyzing logs from both failed and successful game sessions, then comparing how often specific combinations of actions and game states appear in each group to determine what actually caused a problem. Crucially, it accounts for interactions between multiple elements, identifying cases where no single factor causes a bug on its own but a particular combination of them consistently does, which matters in complex multiplayer games where the number of possible scenarios grows exponentially.
The 1 UI/UX patent addresses the friction of completing repetitive stages in mobile games by allowing players to process multiple skippable stages in a single batch rather than handling each one separately. The system draws on the player's stamina resources to cover the skipped stages and handles cases where stamina runs out partway through a batch by displaying a partial completion status, so players can see exactly how far the process got before resources were exhausted.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.