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H1 2026

Cygames

Filed Patents 2 patents

Overview

Cygames filed 2 patents in H1 2026 across Game Mechanics (1) and UI/UX (1).

The Game Mechanics patent addresses power creep in digital card battle games through a dynamic balancing system that generates effects based on group identifiers assigned to card and content decks. The UI/UX filing covers a server-side notification system that delivers idle game reward progress directly to smartphone lock screens, allowing players to monitor game status without unlocking their devices.

Technology Themes

The 1 game mechanics patent focuses on how effects are generated during battle gameplay. Rather than relying on fixed, static values assigned to cards or content, the system uses group identifiers to apply contextual effects based on which content groups are present in a given match. This allows older cards and content to hold their own against newer releases without requiring manual rebalancing every time new material enters the game.

On the interface side, 1 UI/UX patent describes a notification pipeline built to serve idle game players without requiring them to open the app at all. The system runs on the server, following a scheduled timetable to push reward progress milestones directly to a smartphone's lock screen. Because the delivery logic lives on the server rather than within the app itself, the player's device does not need to poll for updates, the server simply broadcasts progress at the appropriate intervals.

Patent Sources (2)

All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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