Cygames filed 2 patents across Monetization (1) and UI/UX (1).
The Monetization filing covers a sync leveling system that allows under-leveled characters to catch up automatically without cost, designed to reduce grind fatigue in gacha and RPG games. The UI/UX patent describes a skill-tree mechanism for game equipment and weapons, where new effects unlock as elements reach specific strength thresholds to encourage players to experiment with different gear configurations.
A single Monetization patent tackles the problem of player burnout from repetitive leveling in gacha and RPG games. The system creates two tiers of upgrade conditions based on a player-defined rank threshold. Characters or content below that threshold receive free or resource-free upgrades until they reach it, while anything at or above the threshold continues to follow the standard costly progression rules. This allows weaker characters to catch up automatically without consuming consumable resources, reducing the tedious grind that can drive players away.
The UI/UX filing applies skill-tree logic to individual pieces of equipment rather than characters. Players unlock new effects on weapons or gear by first maxing out associated sub-elements, creating a branching structure where progression in one piece of equipment can depend on improvements to others. The system differs from traditional gear upgrade paths by introducing threshold-based unlocks and interdependent loops across multiple items, giving players reasons to develop a wider variety of equipment instead of focusing exclusively on their strongest pieces.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.