Cross Game Play has filed 1 patent in the Platforms category.
The filing covers technology for maintaining a portable avatar and its cosmetics across different game engines, supported by a ledger that tracks ownership. An offline verification system allows local network tournament clients to authenticate player credentials by rejecting outdated revocation data, enabling trust in environments without internet connectivity.
The Platforms patent introduces a verification plan object, a machine-readable structure that packages minimal disclosure fields, proof type, trust mode, and freshness limits for revocation data. This plan selects trust modes from a stored precedence rule table and enforces minimum epoch or maximum staleness thresholds on revocation snapshots. When revocation data falls outside these freshness boundaries, the validator denies authorization even if the cryptographic proof itself verifies, making offline checks deterministic rather than defaulting to trust. The approach addresses earlier systems that required manual avatar export and import, operated in siloed environments, disclosed excessive identity information, or depended on network connectivity for validation.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.