ByteDance received 1 granted patent in H1 2026, covering AI & Machine Learning (1).
The patent describes an AI-powered matchmaking system designed for multiplayer online battle arena games. This technology clusters players by skill level across multiple pools to reduce wait times while improving match quality.
In the AI/ML space, 1 patent tackles the challenge of matchmaking in multiplayer online battle arena games. The system groups players into skill-based clusters distributed across multiple pools, with the underlying model trained under 2 simultaneous constraints: maintaining meaningful skill-level separation between competing teams while keeping the pools themselves evenly balanced in size. That balance between match quality and processing efficiency is what sets the approach apart, allowing matches to be formed faster without sacrificing the fairness of pairing players at comparable ability levels.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.