Booming Technology (Hangzhou) Co.
received 1 granted patent this quarter in Game Engines. The patent covers an ECS-based parameter conversion system that bridges game editor and runtime data structures. This approach enables more efficient game engine execution without requiring additional work from developers.
Booming Technology's single game engine patent addresses a persistent friction point in Entity Component System architectures. Game editors typically store component parameters in formats that make sense to human developers, like text fields and dropdown menus, but game engines need those same parameters structured for fast runtime performance. The patented system automatically converts editor-formatted ECS component parameters into engine-optimized runtime parameters during execution, eliminating the usual tradeoff between editor usability and runtime efficiency. This conversion happens transparently during the running phase, removing the need for developers to manually maintain two parallel data representations for the same component parameters.
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