Booming Technology (Hangzhou) Co.
received 1 granted patent in H1 2026, focused on Game Engines (1). The patent covers an ECS-based parameter conversion system that bridges game editor and runtime data structures. This technology enables more efficient game engine execution without requiring additional developer overhead.
In the game engine space, Booming Technology's 1 patent addresses a structural tension that exists within the Entity Component System architecture, specifically the disconnect between how developers configure game scenes in an editor and how the engine actually processes that data at runtime. The patented system automatically detects and converts component parameters from their human-readable editor format into a layout optimized for engine execution, doing so during the running phase without requiring developers to manually reconcile the two representations. By handling this conversion in an architecture-aware manner, the system removes a layer of friction that would otherwise sit between scene authoring and efficient engine operation.
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