Booming Technology (Hangzhou) Co.
has 1 granted patent in Game Engines. The patent covers an ECS-based parameter conversion system that bridges game editor and runtime data structures. This technology enables more efficient game engine execution without requiring additional developer overhead.
Booming Technology's game engine patent addresses a fundamental friction point in modern game development using Entity Component System architectures. The system automatically converts the human-readable parameters that developers work with in the game editor into optimized data structures that the engine actually uses during runtime. This conversion happens seamlessly during execution, eliminating the typical mismatch between how game scenes are designed and how engines process them most efficiently. The approach means developers can continue working with intuitive editor interfaces while the engine runs with performance-optimized data representations.
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