Beijing Zitiao Network Technology filed 1 patent this quarter in cloud gaming.
The filing covers technology that enables multiplayer experiences in single-player cloud games, allowing viewers to join streamers' game sessions for real-time collaborative play. This approach addresses the intersection of game Streaming and interactive participation in cloud-based gaming environments.
ByteDance subsidiary Beijing Zitiao Network Technology filed 1 cloud gaming patent this quarter. The filing describes technology that transforms single-player cloud games into multiplayer experiences by creating a collaborative layer on top of the existing architecture. Cloud gaming systems typically isolate individual game instances to prevent data exchange between users, which presents a challenge for enabling co-play. Rather than modifying the underlying game engine to add multiplayer functionality, the patented approach provisions a new shared instance that serves as the collaborative environment, allowing viewers to join a streamer's session and play together in real time without requiring the original game to support multiplayer modes natively.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.