Battery Controls holds 1 granted patent in the Game Engines category.
The patent covers a digital rights management layer that enforces license-based quality tiers for 3D game assets after decryption, operating at frame boundaries within engines such as Unity, Unreal, and WebGL. The technology incorporates anti-scraping perturbations to deter AI training on protected assets and embeds forensic fingerprints for tracking purposes.
The game engine patent moves rights enforcement from the file level down to individual assets, controlling fidelity at runtime rather than relying on encryption that ends once geometry loads into memory. License tiers dictate which version of an asset the engine renders, overriding the standard level-of-detail heuristics that normally adjust quality based on distance or performance. When a license expires or gets revoked, remote clients receive updated entitlement data that forces them to render lower-quality versions at the next frame boundary. The system bundles adversarial perturbations that frustrate AI scraping attempts alongside forensic watermarks for provenance tracking, using a unified manifest structure to manage both access control and protection measures.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.