AviaGames received 1 granted patent this quarter in AI & Machine Learning.
The patent covers an automated system for scoring the degree to which skill versus chance determines outcomes in games. This classification then feeds into Platforms functions including rule enforcement, resource provisioning, and anti-cheat measures.
Aviagames' single AI and machine learning patent tackles a classification problem that has typically required manual judgment for each game title. The system uses a mixed effects model to place games along a skill-versus-chance spectrum automatically. It sets decision thresholds based on outcome factor distributions derived from a training dataset, allowing the Platforms to evaluate new games without per-title human analysis. Once classified, the skill-versus-chance score flows into downstream systems that govern rules, manage resources, and detect cheating behavior across the game Platforms.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.