AviaGames filed 2 patents in H1 2026, all falling within Networking.
These applications detail systems for asynchronous competitive gaming that pair live players against AI-driven or recorded replays of past players' performances. The Networking patents incorporate skill-based matching algorithms and support wagering functionality, allowing players to compete without requiring simultaneous online presence.
Covering 2 patents, the Networking category centers on a consistent challenge: how to create fair, competitive gaming experiences when players cannot be online at the same time. One filed application describes a matchmaking system that pits live players against AI replays of past players, using a dual-rating approach that tracks both a player's baseline skill and their peak performance to find well-matched opponents. Game seeds are used to ensure that both the live player and the historical replay experience identical conditions, preserving competitive integrity across sessions. The second application takes a similar approach but adds a layered retrieval mechanism, indexing cached records of past gameplay by skill buckets and game seeds so the system can efficiently surface compatible historical opponents. Together, these 2 applications describe complementary approaches to building asynchronous competition that does not depend on two players being available at the same moment.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.