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H1 2026

AviaGames

Filed Patents 2 patents

Overview

AviaGames filed 2 patents in H1 2026, all falling within Networking.

These applications detail systems for asynchronous competitive gaming that pair live players against AI-driven or recorded replays of past players' performances. The Networking patents incorporate skill-based matching algorithms and support wagering functionality, allowing players to compete without requiring simultaneous online presence.

Technology Themes

Covering 2 patents, the Networking category centers on a consistent challenge: how to create fair, competitive gaming experiences when players cannot be online at the same time. One filed application describes a matchmaking system that pits live players against AI replays of past players, using a dual-rating approach that tracks both a player's baseline skill and their peak performance to find well-matched opponents. Game seeds are used to ensure that both the live player and the historical replay experience identical conditions, preserving competitive integrity across sessions. The second application takes a similar approach but adds a layered retrieval mechanism, indexing cached records of past gameplay by skill buckets and game seeds so the system can efficiently surface compatible historical opponents. Together, these 2 applications describe complementary approaches to building asynchronous competition that does not depend on two players being available at the same moment.

Patent Sources (2)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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