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Q3 2026

AT&T

Granted Patents 1 patents

Overview

AT&T received 1 granted patent this quarter in Cloud Gaming (1).

The patent covers a system for Streaming game content that selectively downloads only necessary data during gameplay transitions. This approach reduces storage requirements and improves load times on player devices by avoiding complete game installations.

Technology Themes

AT&T's single cloud gaming patent tackles the inefficiency of traditional game delivery models by treating transition moments as active opportunities rather than passive waiting periods. The system downloads upcoming content just before it's needed while simultaneously clearing out data from areas the player has already left, keeping local storage lean. Instead of forcing players to download entire games upfront or relying purely on server-side rendering, the technology runs the game locally but manages what sits on the device in real time. The transition windows between game sections become productive intervals for swapping content in and out, turning downtime into an asset for bandwidth and processing tasks.

Patent Sources (1)

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All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.

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