Apple has 1 granted patent in 1 category: VR & AR (1). The VR & AR patent describes a video pipeline architecture that divides rendering tasks between a wireless headset and a base station.
The system employs techniques including warp space processing, foveated rendering, slice-based rendering, and dynamic rendering adjustments to maintain high frame rates and minimize latency while eliminating the need for a physical tether between components.
The VR & AR patent describes a video pipeline architecture that divides rendering tasks between a wireless headset and a base station. The system employs techniques including warp space processing, foveated rendering, slice-based rendering, and dynamic rendering adjustments to maintain high frame rates and minimize latency while eliminating the need for a physical tether between components. By offloading computationally intensive rendering to the base station and transmitting the processed video wirelessly, the approach avoids both the mobility constraints of tethered headsets and the performance limitations of fully self-contained devices. The pipeline monitors the wireless connection in real time and adapts its compression and transmission strategy accordingly, while also supporting fallback to standalone operation and frame replacement when transmission gaps occur.
All data sourced from USPTO patent filings. Google Patents may take several weeks to index recent publications. If a link is unavailable, search for the patent number at USPTO Patent Public Search.