Apple was granted 1 patent in the VR & AR category.
The patent covers frame rate extrapolation technology for VR/AR headsets that uses motion sensors to generate intermediate frames. This approach reduces latency and flickering in enhanced reality experiences.
Apple's single VR/AR patent tackles the challenge of maintaining smooth visuals across the entire field of view in head-mounted displays. The technology divides the display into two zones, applying a simpler single-depth transformation where users focus their central vision and a more complex variable-depth transformation in the periphery. A blending function smoothly transitions between these two processing methods, eliminating the flickering that typically occurs at the edges of the visual field without incurring the computational cost of applying detailed depth calculations everywhere.